Full Slot

admin  4/3/2022
Full Slot Rating: 4,3/5 6812 votes
  1. Full Throttle
  2. Full Slot Means
  3. Full Sloth Scene Zootopia
  4. Full Slots
Slot
Feb 19th, 2019
  1. Full Moon Fortunes resurrects the werewolf legend that is most dangerous on the night of the full moon. This online slot by Ash Gaming will appeal to horror fans and is Mac-friendly.
  2. Download now and play the greatest slots for free at Free Slot Games™! Play the best casino slots offline 🎰 for free and experience the real thrill of Las Vegas! Free Slot Games™ offers 🏆 big wins 💰 on over 50 real high quality, classic and modern slot games seen before only on real casino slot machines in the best casinos, which you can play offline right now! Play our offline.
Never

Full Throttle

Not a member of Pastebin yet?Sign Up, it unlocks many cool features!

SlotsUp is the next generation gaming website with free casino games aimed to provide the review on all online slots. Our first and foremost goal is to constantly update the slot machines. To calculate the number of flips available per day take 86,400 seconds in a day (24x60x60) and divide that by 64 (8 advertisers or slots multiplied by 8 seconds) the total available flips on billboard per day is 10,800. A full slot is 10,800 divided by 8 or 1,350 flips. Many outdoor companies only sell full slots or full legs to outdoor advertisers. Information and images for the Slot Machine: 3 Bags Full released by Aristocrat Leisure Industries Pty in 1995.

Full Slot Means

  1. -- Version: 2.82
  2. local BSS = Instance.new('ScreenGui')
  3. local Bss = Instance.new('TextLabel')
  4. local Farmoff = Instance.new('TextButton')
  5. local ScrollingFrame = Instance.new('ScrollingFrame')
  6. local _95 = Instance.new('TextButton')
  7. local _93 = Instance.new('TextButton')
  8. local _4 = Instance.new('TextButton')
  9. local _7 = Instance.new('TextButton')
  10. local _9 = Instance.new('TextButton')
  11. local _94 = Instance.new('TextButton')
  12. local _5 = Instance.new('TextButton')
  13. local UIListLayout = Instance.new('UIListLayout')
  14. local _2 = Instance.new('TextButton')
  15. local _2_2 = Instance.new('TextLabel')
  16. local _4_2 = Instance.new('TextLabel')
  17. local _6_2 = Instance.new('TextLabel')
  18. local _8_2 = Instance.new('TextLabel')
  19. local _9_2 = Instance.new('TextLabel')
  20. local _92_2 = Instance.new('TextLabel')
  21. local _95_2 = Instance.new('TextLabel')
  22. local nametool = Instance.new('TextBox')
  23. local Field = Instance.new('TextLabel')
  24. local Farmon = Instance.new('TextButton')
  25. local GetTool = Instance.new('TextButton')
  26. local open = Instance.new('TextButton')
  27. local plr = game.Players.LocalPlayer.Character.HumanoidRootPart
  28. max = 5392
  29. local player = game.Players.LocalPlayer
  30. BSS.Name = 'BSS'
  31. BSS.Parent = game.Players.LocalPlayer:WaitForChild('PlayerGui')
  32. Frame.Parent = BSS
  33. Frame.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  34. Frame.BorderColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  35. Frame.Position = UDim2.new(0.28478837, 0, 0.253432274, 0)
  36. Frame.Size = UDim2.new(0, 404, 0, 244)
  37. Frame.Draggable = true
  38. Bss.Name = 'Bss'
  39. Bss.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  40. Bss.BorderColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  41. Bss.Size = UDim2.new(0, 200, 0, 36)
  42. Bss.Text = 'BEE SWARM SIMULATOR'
  43. Bss.TextColor3 = Color3.new(0.905882, 0.92549, 0.941177)
  44. Dupeoff.Parent = Frame
  45. Dupeoff.BackgroundColor3 = Color3.new(0, 0.580392, 0.592157)
  46. Dupeoff.Position = UDim2.new(0.299504966, 0, 0.737704992, 0)
  47. Dupeoff.Font = Enum.Font.SourceSans
  48. Dupeoff.Text = 'Dupe'
  49. Dupeoff.TextSize = 14
  50. Dupeon.Visible = true
  51. _G.dupe = false
  52. Farmoff.Parent = Frame
  53. Farmoff.BackgroundColor3 = Color3.new(0, 0.580392, 0.592157)
  54. Farmoff.Position = UDim2.new(0.299504936, 0, 0.536885262, 0)
  55. Farmoff.Font = Enum.Font.SourceSans
  56. Farmoff.Text = 'Auto Farm'
  57. Farmoff.TextSize = 14
  58. Farmon.Visible = true
  59. _G.farm = false
  60. ScrollingFrame.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  61. ScrollingFrame.BorderColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  62. ScrollingFrame.Position = UDim2.new(0.594059408, 0, 0.327868849, 0)
  63. _96.Parent = ScrollingFrame
  64. _96.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
  65. _96.Size = UDim2.new(0, 150, 0, 20)
  66. _96.Text = 'Stump'
  67. _96.TextSize = 14
  68. min = 9978
  69. end)
  70. _95.Name = '9.5'
  71. _95.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
  72. _95.Size = UDim2.new(0, 150, 0, 20)
  73. _95.Text = 'Mountain Top'
  74. _95.TextSize = 14
  75. min = 4721
  76. end)
  77. _92.Name = '9.2'
  78. _92.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
  79. _92.Size = UDim2.new(0, 150, 0, 20)
  80. _92.Text = 'Cactus'
  81. _92.TextSize = 14
  82. min = 8968
  83. end)
  84. _93.Name = '9.3'
  85. _93.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
  86. _93.Size = UDim2.new(0, 150, 0, 20)
  87. _93.Text = 'Pumpkin'
  88. _93.TextSize = 14
  89. min = 2121
  90. end)
  91. _3.Name = '3'
  92. _3.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
  93. _3.Size = UDim2.new(0, 150, 0, 20)
  94. _3.Text = 'Mushroom'
  95. _3.TextSize = 14
  96. min = 1
  97. end)
  98. _4.Name = '4'
  99. _4.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
  100. _4.Size = UDim2.new(0, 150, 0, 20)
  101. _4.Text = 'Blue Flower'
  102. _4.TextSize = 14
  103. min = 3342
  104. end)
  105. _6.Name = '6'
  106. _6.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
  107. _6.Size = UDim2.new(0, 150, 0, 20)
  108. _6.Text = 'Spider'
  109. _6.TextSize = 14
  110. min = 6899
  111. end)
  112. _7.Name = '7'
  113. _7.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
  114. _7.Size = UDim2.new(0, 150, 0, 20)
  115. _7.Text = 'Strawberry'
  116. _7.TextSize = 14
  117. min = 737
  118. end)
  119. _8.Name = '8'
  120. _8.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
  121. _8.Size = UDim2.new(0, 150, 0, 20)
  122. _8.Text = 'Bamboo'
  123. _8.TextSize = 14
  124. min = 5393
  125. end)
  126. _9.Name = '9'
  127. _9.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
  128. _9.Size = UDim2.new(0, 150, 0, 20)
  129. _9.Text = 'Pineapple'
  130. _9.TextSize = 14
  131. min = 7629
  132. end)
  133. _91.Name = '9.1'
  134. _91.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
  135. _91.Size = UDim2.new(0, 150, 0, 20)
  136. _91.Text = 'Pine Tree'
  137. _91.TextSize = 14
  138. min = 6832
  139. end)
  140. _94.Name = '9.4'
  141. _94.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
  142. _94.Size = UDim2.new(0, 150, 0, 20)
  143. _94.Text = 'Rose'
  144. _94.TextSize = 14
  145. min = 8348
  146. end)
  147. _1.Name = '1'
  148. _1.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
  149. _1.Size = UDim2.new(0, 150, 0, 20)
  150. _1.Text = 'Sunflower'
  151. _1.TextSize = 14
  152. min = 2682
  153. end)
  154. _5.Name = '5'
  155. _5.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
  156. _5.Size = UDim2.new(0, 150, 0, 20)
  157. _5.Text = 'Clover'
  158. _5.TextSize = 14
  159. min = 1309
  160. end)
  161. UIListLayout.Parent = ScrollingFrame
  162. _2.Name = '2'
  163. _2.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
  164. _2.Size = UDim2.new(0, 150, 0, 20)
  165. _2.Text = 'Dandelion'
  166. _2.TextSize = 14
  167. min = 4073
  168. end)
  169. _1_2.Name = '1'
  170. _1_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  171. _1_2.Size = UDim2.new(0, 150, 0, 10)
  172. _1_2.Text = '
  173. _1_2.TextSize = 14
  174. _1_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  175. _2_2.Parent = ScrollingFrame
  176. _2_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  177. _2_2.Size = UDim2.new(0, 150, 0, 10)
  178. _2_2.Text = '
  179. _2_2.TextSize = 14
  180. _2_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  181. _3_2.Name = '3'
  182. _3_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  183. _3_2.Size = UDim2.new(0, 150, 0, 10)
  184. _3_2.Text = '
  185. _3_2.TextSize = 14
  186. _3_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  187. _4_2.Name = '4'
  188. _4_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  189. _4_2.Size = UDim2.new(0, 150, 0, 10)
  190. _4_2.Text = '
  191. _4_2.TextSize = 14
  192. _4_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  193. _5_2.Name = '5'
  194. _5_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  195. _5_2.Size = UDim2.new(0, 150, 0, 10)
  196. _5_2.Text = '
  197. _5_2.TextSize = 14
  198. _5_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  199. _6_2.Name = '6'
  200. _6_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  201. _6_2.Size = UDim2.new(0, 150, 0, 10)
  202. _6_2.Text = '
  203. _6_2.TextSize = 14
  204. _6_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  205. _7_2.Name = '7'
  206. _7_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  207. _7_2.Size = UDim2.new(0, 150, 0, 10)
  208. _7_2.Text = '
  209. _7_2.TextSize = 14
  210. _7_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  211. _8_2.Name = '8'
  212. _8_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  213. _8_2.Size = UDim2.new(0, 150, 0, 10)
  214. _8_2.Text = '
  215. _8_2.TextSize = 14
  216. _8_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  217. _94_2.Name = '9.4'
  218. _94_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  219. _94_2.Size = UDim2.new(0, 150, 0, 10)
  220. _94_2.Text = '
  221. _94_2.TextSize = 14
  222. _94_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  223. _9_2.Name = '9'
  224. _9_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  225. _9_2.Size = UDim2.new(0, 150, 0, 10)
  226. _9_2.Text = '
  227. _9_2.TextSize = 14
  228. _9_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  229. _91_2.Name = '9.1'
  230. _91_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  231. _91_2.Size = UDim2.new(0, 150, 0, 10)
  232. _91_2.Text = '
  233. _91_2.TextSize = 14
  234. _91_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  235. _92_2.Name = '9.2'
  236. _92_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  237. _92_2.Size = UDim2.new(0, 150, 0, 10)
  238. _92_2.Text = '
  239. _92_2.TextSize = 14
  240. _92_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  241. _93_2.Name = '9.3'
  242. _93_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  243. _93_2.Font = Enum.Font.SourceSans
  244. _93_2.TextColor3 = Color3.new(0, 0, 0)
  245. _93_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  246. _95_2.Name = '9.5'
  247. _95_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  248. _95_2.BorderColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  249. _95_2.Size = UDim2.new(0, 150, 0, 10)
  250. _95_2.Text = '
  251. _95_2.TextSize = 14
  252. _95_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  253. _96_2.Name = '9.6'
  254. _96_2.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  255. _96_2.BorderColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  256. _96_2.Size = UDim2.new(0, 150, 0, 10)
  257. _96_2.Text = '
  258. _96_2.TextSize = 14
  259. _96_2.TextStrokeColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  260. nametool.Name = 'name tool'
  261. nametool.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
  262. nametool.Position = UDim2.new(0.0272277221, 0, 0.327868849, 0)
  263. nametool.Font = Enum.Font.SourceSans
  264. nametool.TextColor3 = Color3.new(0, 0, 0)
  265. dupetool.Parent = Frame
  266. dupetool.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  267. dupetool.BorderColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  268. dupetool.Position = UDim2.new(0.0272277221, 0, 0.147540987, 0)
  269. dupetool.Text = 'DUPE TOOL'
  270. dupetool.TextColor3 = Color3.new(0.905882, 0.92549, 0.941177)
  271. Field.Parent = Frame
  272. Field.BackgroundColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  273. Field.BorderColor3 = Color3.new(0.168627, 0.196078, 0.219608)
  274. Field.Position = UDim2.new(0.594059408, 0, 0.147540987, 0)
  275. Field.Text = 'FIELD'
  276. Field.TextColor3 = Color3.new(0.905882, 0.92549, 0.941177)
  277. close.Parent = Frame
  278. close.BackgroundColor3 = Color3.new(0.619608, 0.0745098, 0.0352941)
  279. close.Size = UDim2.new(0, 20, 0, 20)
  280. close.TextColor3 = Color3.new(0, 0, 0)
  281. close.MouseButton1Down:connect(function()
  282. open.Visible = true
  283. Farmon.Parent = Frame
  284. Farmon.BackgroundColor3 = Color3.new(0.94902, 0.305882, 0.172549)
  285. Farmon.Position = UDim2.new(0.299504936, 0, 0.536885262, 0)
  286. Farmon.Font = Enum.Font.SourceSans
  287. Farmon.TextColor3 = Color3.new(0, 0, 0)
  288. Farmon.MouseButton1Click:connect(function()
  289. Farmon.Visible = false
  290. local pollenLbl = game.Players.LocalPlayer.Character:FindFirstChild('ProgressLabel',true)
  291. local maxpollen = tonumber(pollenLbl.Text:match('%d+$'))
  292. wait(0.1)
  293. for i,v in pairs(game.workspace.Flowers:GetDescendants()) do
  294. if string.find(v.Name,'FlowerPatch') and _G.farm and v.FlowerID.Value pit then
  295. for i,g in pairs(game.Players.LocalPlayer.Backpack:GetDescendants()) do
  296. plr.CFrame = v.CFrame
  297. for k,y in pairs(workspace.Collectibles:GetChildren()) do
  298. if y.Name player.Name and not y:FindFirstChild('HeyBigBoi') or tonumber((y.Position - plr.Position).magnitude) <= 50 and not y:FindFirstChild('HeyBigBoi') then
  299. local intvalue = Instance.new('IntValue',y)
  300. wait(.08)
  301. end
  302. g.Parent = game.Players.LocalPlayer.Character
  303. workspace[game.Players.LocalPlayer.Name][nametool.Text].ClickEvent:FireServer()
  304. game.Players.LocalPlayer.Character[nametool.Text].Parent = game.Players.LocalPlayer.Backpack
  305. if tonumber(player.leaderstats.Pollen.Value + 1) > tonumber(maxpollen) then
  306. player.Character:MoveTo(player.SpawnPos.Value.p)
  307. game:GetService('ReplicatedStorage').Events.PlayerHiveCommand:FireServer('ToggleHoneyMaking')
  308. repeat wait(0.5) until game:GetService('Players').LocalPlayer.leaderstats.Pollen.Value < 1
  309. end
  310. end
  311. pit = math.random(min,max)
  312. end
  313. end)
  314. Dupeon.Name = 'Dupeon'
  315. Dupeon.BackgroundColor3 = Color3.new(0.94902, 0.305882, 0.172549)
  316. Dupeon.Position = UDim2.new(0.299504966, 0, 0.737704992, 0)
  317. Dupeon.Font = Enum.Font.SourceSans
  318. Dupeon.TextColor3 = Color3.new(0, 0, 0)
  319. Dupeon.MouseButton1Click:connect(function()
  320. Dupeon.Visible = false
  321. while _G.dupe do
  322. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  323. v.Parent = game.Players.LocalPlayer
  324. end
  325. for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
  326. v.Parent = game.Players.LocalPlayer
  327. end
  328. end)
  329. GetTool.Name = 'GetTool'
  330. GetTool.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
  331. GetTool.Position = UDim2.new(0.0272277221, 0, 0.536885262, 0)
  332. GetTool.Font = Enum.Font.SourceSans
  333. GetTool.TextColor3 = Color3.new(0, 0, 0)
  334. GetTool.MouseButton1Click:connect(function()
  335. game:GetService('ReplicatedStorage').Events.ItemPackageEvent:InvokeServer('Equip', { ['Mute']= false, ['Type']= nametool.Text, ['Category']= 'Collector' })
  336. PutInto.Parent = Frame
  337. PutInto.BackgroundColor3 = Color3.new(0.905882, 0.92549, 0.941177)
  338. PutInto.Position = UDim2.new(0.0272277221, 0, 0.737704933, 0)
  339. PutInto.Font = Enum.Font.SourceSans
  340. PutInto.TextColor3 = Color3.new(0, 0, 0)
  341. PutInto.MouseButton1Click:connect(function()
  342. while _G.take do
  343. for i,v in pairs(game.Players.LocalPlayer:GetChildren()) do
  344. v.Parent = game.Players.LocalPlayer.Backpack
  345. end
  346. end)
  347. open.Name = 'open'
  348. open.BackgroundColor3 = Color3.new(0.156863, 0.168627, 0.207843)
  349. open.BorderColor3 = Color3.new(0.156863, 0.168627, 0.207843)
  350. open.Size = UDim2.new(0, 58, 0, 30)
  351. open.Text = 'OPEN'
  352. open.TextColor3 = Color3.new(0.792157, 0.792157, 0.792157)
  353. open.MouseButton1Down:connect(function()
  354. open.Visible = false
  355. -- Scripts:

There are a number of brands and track systems commercially available, often collectively referred to as 'plexi' track, alluding to the plastic construction and modular desifgn. Carrera, Scalextric and Policar have a comprehensive range of slot car tracks for sale that allow owners to customize their circuits with special track sections, points and lane-changing curves for building more interesting and challenging courses. Learn about the features of their 1:24, 1:32, and 1:43 scale tracks below.

CARRERA 1:24 SCALE TRACK

Carrera has carved out a unique niche in the slot car market with their line of 1:24 scale slot car tracks. Carrera offers the widest tracks in 124 scale (7.79'/198mm wide) that enable racing both 1:24 and 1:32 scale cars. Carrera slot car track has solid supports to ensure stability and does not vibrate due to the rigid (ABS) synthetic material, a new bolt system and a stable track system. Track pieces are built with stainless U-profiles using Nirosta high-grade steel, which promotes good electrical connections and prevents rust/corrosion in harsh environments (damp basements, Garages, etc) and areas where humidity and temperature changes are present. The slot car track sets feature standard curves that come in 60º sections, so you only need three pieces to make 180º. 30º curves are also available if you want to make your circuit turn at a right angle. Carrera also offers a range of curves with a wider radii to make circuits with up to eight lanes, as they fit outside the standard curves. Banked curves are also available and track borders, which are useful at the curves as they allow the back of the cars to slide out at the bends. Special track pieces for lane switching and squeezing can be used in both analog and digital circuits. It is important to note that Carrera circuits can take up more space than other systems due to the wide track.

CARRERA 1:43 SCALE TRACK

The Carrera GO!!! 1:43 scale analog track is proportionally narrower (4-1/2' wide) and the sections are shorter than 1:24 scale track. Carrera's 1:43 scale track is very durable and offers easy assembly and disassembly with adjustable height supports. Choose LEB Hobbies for a variety of Carrera slot car tracks for sale!

Full

Full Sloth Scene Zootopia

SCALEXTRIC 1:32 SCALE TRACK

Scalextric track is the most versatile and space-efficient 1:32 scale track system. The extensive Sport track range includes curves in four different radii (including banked turns in radii 2 and 3) and straight sections in four different lengths, crossroads, raised crossovers and leaps, giving you an immense number of layout options. Scalextric also offers a full selection of track borders and barriers. The 1:32 slot car track is made of a durable, medium-hard plastic and a medium smooth surface, with 3.03' (77mm) lane spacing . The resilient material stands up well to frequent assembly and disassembly and features an easy-to-connect, push-fit connection. Browse our collection of new Scalextric cars for sale online today.

POLICAR 1:32 SCALE TRACK

Full Slots

Policar introduces innovative solutions for a completely new track system. The track is in hard plastic, with a textured surface to guarantee excellent grip even without traction magnets. Rust resistant steel rails provide good conductivity. Lane spacing is 3.54' / 90mm. Borders are wider than competing tracks, measuring 2.36' / 60mm in width, with a triple guardrail as well as a simpler ribbon type one. All curve assembly pieces are interchangeable -- any constant radius 90° turn can always be replaced with any contant radius 90° turn, regardless of whether you're using R1, R2, R3 or R4 pieces!