Colonel Craps System
The Roulette researcher Karl Alexander delivered an interesting improvement of the d`Alembert progression decades ago. He named his version of the d`Alembert Roulette strategy: Alexembert.
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The original d`Alembert progression follows an arithmetic row:
1 – 2 – 3 – 4 – 5 – 6 – 7 – etc.
It always starts with a base bet of 1 unit. After a loss, the bet size in the next stage is raised 1 unit and after a win, the bet size for the next stage is reduced by 1 unit.
Example 1:
The “Alexembert” uses the same principle, but with varying arithmetic rows like for example:
· 1 – 3 – 5 – 7 – 9 – 11 – 13 – etc.
or
· 1 – 4 – 7 – 10 – 13 – 16 – 19 – etc.
or
· 1 – 5 – 9 -13 – 17 – 21 – etc.
You can see that the increments between the single stages of this progression are higher than in the original d`Alembert Roulette strategy.
Now the trick here is that the number of bets in each stage is equal to the difference between the stages with the intention to place lower bets during losing streaks and higher bets during winning streaks.
If the difference is 2, as in the first row, we bet each stage up to 2 losses or 2 wins ( – / + cancel each other ).
Although the result in the second example is only +1 compared to +2 in the first example, we need only 17 units instead of 20 units in the first example.
Example 2:
Following is a comparison with a win/loss sequence of
-/-/+/-/-/+/-/-/+/-/-/+/+/+
The highest bet with the d`Alembert is 6 units, the highest bet with the Alexembert is 3 units!
The d`Alembert needs a total of 51 units to get to + 3, the Alexembert needs only 22 units to get to + 6!
The next comparison is from
Colonel Craps System
· spin No.1 to spin No.17,
· Spielbank Hamburg, Table No.1,
· 2002-09-01,
· Even / Odd,
betting on the last spin (we do not recommend this betting selection, it is only to make the progression clear).
Again the Alexembert shows its advantages: net gain 6 units with a total of 32 units wagered, whereas the original d`Alembert needs 46 units to gain net 4 units.
Combine the “ALEXEMBERT” with a betting strategy of your choice and do some trials. A few you may be interested in looking over are the Various Progressions strategy, the VK’s Grand Martingale strategy or the Whittacker Progression for Doz & Col Bets strategy.
Maybe you can add some stop limits or fictive betting after a couple of losses and do some calculations concerning the bankroll needed for your adaptation of the “ALEXEMBERT”.
If you lose a bet due to zero /double zero, repeat the bet. The amount lost due to the zero appearance is not affecting the progression, it has to be subtracted from the session balance.
If you play at a table with the “en-prison rule” effective, we recommend to split the bet with the Casino and then to repeat the original bet.
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Colonel Craps System Free
Playing Craps for profit can be very risky, especially if you don’t understand the nature of the game. There are many different systems that guarantee that you will win more than you will lose. However, if you know anything about casinos and the infamous house advantage, you will understand just how difficult it is to beat the system. Nevertheless, because Craps is a game that in some circumstances pays on actual odds, it isn’t exactly impossible. One strategy that some Craps players employ, to their own detriment, is 6 to 1 Craps. 6 to 1 Craps is based on the fact that over millions of roll, the chances of rolling a 7 is one time for every six rolls. This strategy seems easy enough, but it is tragically flawed.
If you place pass or come votes, it is in your best interest that a 7 or 11 is rolled in order to turn a profit. If you utilize the 6 to 1 strategy in hopes that these odds will pan out, you’re setting yourself up for a major disappointment. Although over a long, long period of time you may roll a 7 once every six rolls, that does not hold true for short-term play. Using the 6 to 1 strategy is the equivalent of having no strategy because in one eight hour session of play, you can hit 7 five times in a row or go 60 rolls without seeing a 7. Because you cannot control how the dice roll without cheating, you would simply be relying on the gambler’s fallacy for your win.
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The 6 to 1 strategy is one of the most dangerous Craps strategies on the market, especially for beginners. The “creator” of this system obviously wasn’t thinking of Craps in terms of the rules of the game, because if he had, there is no way he could guarantee winning six times out of seven. Although this system could work in the long term, it should not be utilized by recreational Craps players because you will lose your money. One important note on Craps strategy: simply because a 7 hasn’t appeared for some time in no way makes it more (or less) likely to appear on a subsequent roll.
Furthermore, the six to one Craps strategy claims that you can make up to $300 within just two hours, which is impossible because there’s no way to be certain a 7 will appear at all in that time. If you use this strategy with another, as is common, you could set yourself up for an even bigger loss. Don’t even consider doubling after a loss with this system because you only increase the house advantage and guarantee a bigger loss for the next roll. Although some Craps strategies may shift the advantage in your favor, they cannot guarantee what numbers are rolled by the shooter.